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Open doors to more players with text to speech for games

Seamlessly incorporate expressive voices for dialogue, accessibility and UX into cinematics and gameplay with the fastest, most organic synthetic speech engine available.

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Unlock Global Growth: On-Device Text to Speech for Real-Time Player Engagement

Enjoy near-zero speech latency: ReadSpeaker’s CPU-based TTS engine delivers lightning-fast, always-available on-device lifelike speech wherever it’s needed, never breaking immersion or taking players out of the action.

With or without connectivity.

Our plugin can famously be installed within minutes from just two lines of code. Build accessibility features once then deploy TTS across all major gaming platforms — on PC, mobile, consoles, and server:

  • Windows
  • Linux
  • Android
  • Nintendo Switch
  • XBOX Series X|S
  • PlayStation®5*
  • PlayStation®4*
* “PlayStation” is a registered trademark or trademark of Sony Interactive Entertainment Inc.

Add valuable functionality that reduces barriers to play and expand your potential player-base without ever leaving your engine. Use ReadSpeaker plugins to quickly build:

  • Audible UI narration
  • Audio descriptions
  • Spoken in-game chat

Generate extraordinarily natural-sounding speech that expresses a range of emotions. Our voice authoring features allow you to customize ready-to-play voices in our extensive catalog, giving you precise control over the TTS creation process. Use ReadSpeaker for:

  • Play-by-play sports announcer commentary & voiceovers
  • Referencing characters by their player-chosen names
  • Realistic character voices &d delivery
  • Anything else you can imagine!

By ethically collaborating with voice actors - with clear contracts and agreements - our plugin can expand out from initial recordings, whilst protecting performers and maintaining creative integrity.

ReadSpeaker TTS Solutions for Games

Streamline your workflow with our plugins. Build text to speech directly into the game rather than producing and managing individual audio files.

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speechEngine for Unreal Engine

Integrate TTS features within Unreal Engine. Try it for free with our full-feature trial.

Get started in three easy steps:
  • 1 Download the plugin.
  • 2 Watch the installation tutorial.
  • 3 Create engaging audio content.
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speechEngine for Unity

Add a full-service suite of TTS tools to Unity. Start designing today with a free trial.

Get started in three easy steps:
  • 1 Download the plugin.
  • 2 Watch the installation tutorial.
  • 3 Build with lifelike AI voices.
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speechEngine for Wwise

Designing the ultimate audio experience in Wwise? Add TTS to your toolkit with ReadSpeaker’s easy-to-use plugin.

Coming soon…
Get started in four easy steps:
  • 1 Download the plugin from the Wwise plugin page.
  • 2 Define the voice using speechEngine as a Source.
  • 3 Export to a SoundBank
  • 4 Send text, adjust voice parameters and dictate voice output in real time from within the game
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speechEngine SDK for custom implementations

Prefer to go your own way? Use ReadSpeaker’s speechEngine SDK Gaming to seamlessly add dynamic voice content to your game.

Questions about TTS in game development?
We’re just a click away on Discord.

Join our Discord community with friendly chat and engaging discussions on a vibrant blue background.
  • “We wanted a solution that could feel extremely responsive to user input without putting a heavy load on the CPU… Using ReadSpeaker’s solutions, we were able to synthesize TTS audio for 24 unique languages… [and] we had a markup language included that allowed us to adjust the pronunciation of certain words.”

    Matthew Gallant Lead Systems Designer at Naughty Dog
  • “ReadSpeaker’s SDK for Nintendo Switch is a development tool for embedding a Deep Neural Network (DNN) text-to-speech engine into Nintendo Switch games. […] By using this SDK, Nintendo Switch game developers can easily implement a Voice User Interface (VUI) that performs text-to-speech in real time, which can be used for interactive voice dialogs and in-game announcements.”

  • “Innovative DNN speech synthesis and custom voice developed ReadSpeaker are integrated in Konami Amusement Co., Ltd.’s latest arcade game, “QuizKnock STADIUM.”

    ReadSpeaker’s cutting-edge AI voice synthesis utilizes deep learning and machine learning to create highly expressive and natural-sounding voices. […] ReadSpeaker’s technology allows for a wide range of emotions, including happiness, anger, and sadness, to be conveyed in a human-like manner. This integration marks a significant step forward in enhancing the immersive gaming experience for “QuizKnock STADIUM” players.”

  • “Integrating ReadSpeaker’s text-to-speech plugin took around 20 minutes and automatically gave a voice to each line of dialogue created within my character engine. There was a lot of nuancing to get the right tone, timing, and intonation, but essentially Acolyte went from a text-only experience to a fully voiced game with almost infinite lines of [voice-over] in less than half an hour.”

    Jamin Smith Director and Lead Designer
    Watch Acolyte Voice Trailer
  • “Within about five minutes, it just worked. It was Skyrim, it just worked!”

    Carry Watterton Senior Designer - Accessibility
    Watch Blind Bake Trailer

Lifelike, Ethical AI Voices for Games

ReadSpeaker’s natural and expressive TTS voices add valuable flexibility to game audio, enabling dynamic updates to dialogue long after actors have left the recording studio.

ReadSpeaker prioritizes ethical practices by collaborating directly with voice actors in a way that allows for dynamic expansion of a script from the same initial recordings.

This ensures that voice actors are protected and that the creative integrity of their performances is preserved, whilst avoiding costly additional or re-recordings.

Learn More About Our Ethical AI Voices
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Ethical AI Voice options for all your text-to-speech needs

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ReadSpeaker TTS Voice Catalog

Choose from over 110 lifelike synthetic voices in over 40 languages and dialects, with more always in the works. Whichever persona you choose, you can fine-tune your voice content with our cloud-based studio tool.

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Custom Voices for Gaming

Extend the reach of your voice talent and enhance your game's audio experience with ReadSpeaker’s ethical custom voice service.

Our team will work closely with your voice talent to create synthetic voice models that replicate their unique qualities.

This allows you to seamlessly integrate their voices into a wider range of game content, from real-time sports commentary to personalized NPC interactions, without ever compromising the authenticity of their performance.

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Ongoing TTS Support for Game Developers

At ReadSpeaker, we don’t just sell you a text-to-speech tool; we build a partnership.

Our global games team is ready to help you with TTS at every stage of the development process, no matter where in the world you design.

We’ve been pushing speech technology forward for more than 25 years, so you can depend on the deepest and most up-to-date guidance.

Don’t see what you need? We’ll work together to find a solution, whether that’s a tweak to an existing product or a whole new TTS plugin.

Looking for TTS features you can build in-engine and deploy anywhere?

Start today with a free trial from ReadSpeaker
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Localize your game in over 40 languages

From English, Chinese, and Japanese to Latvian and Hebrew — bring your game to life with ReadSpeaker’s natural-sounding TTS voices for an enhanced gaming experience.

Choose from over 110 lifelike synthetic voices in more than 40 languages and dialects, with more always in the works.

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Text to Speech Pricing

We keep our pricing simple and cost-effective, with a single, one-time purchase per project.
This includes a perpetual license—and no usage fees!

Talk to an Expert

Resources

Video Game Accessibility: Exploring the RNIB’s Latest Research Video Game Accessibility: Exploring the RNIB’s Latest Research July 12, 2023 by Gaea Vilage

The Royal National Institute of Blind People just published groundbreaking research on video game accessibility. Here are some key takeaways...

Why Accessibility in Gaming is a Must Have: Text to Speech as an Essential Tool for Game Designers and Game Developers Why Accessibility in Gaming is a Must Have: Text to Speech as an Essen... May 19, 2023 by Keri Roberts

We recently had two of the top experts in accessibility in gaming, Morgan Baker and Antonio Martinez, Accessibility Consultants at Nexus, jo...

Close up shot of game developer working on a new level of game ReadSpeaker Brings Dynamic Runtime Neural Text to Speech to Xbox Conso... May 16, 2023 by Maurice van der Koelen

BOSTON, May 16th, 2023 — ReadSpeaker is pleased to announce that its runtime neural text-to-speech (TTS) plugin for Unity and Unreal Engin...

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IGDA x ReadSpeaker Accessibility Live Stream
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Leveraging Text to Speech as a Game Dev
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Accessibility Driven Development: An inside look into Stories of Blossom

Gamer developer FAQs

To get started, simply download the plugin and follow the instructions in our installation tutorial. Once installed, you'll be able to effortlessly generate lifelike AI voices for any project.

Yes! It’s true that most TTS solutions for video games are cloud-based, streaming tools, so they require an internet connection. But ReadSpeaker' gaming plugins are different.

Our TTS engine runs on the gamer’s device, which eliminates the need for an internet connection. It also speeds up performance considerably.

Of course, we also offer more conventional streaming TTS through an API, if that’s what you’re looking for. Just choose the speechEngine SDK if so.

The answer depends on a number of factors, most notably the TTS voices you choose. Our top-quality AI voices—built on neural Hidden Markov Models (HMMs)—only occupy between 13 and 16 MB per voice.

Our DNN-based AI voices might take up to 32 MB per voice, however. We also use a technology called DNN Micro, which can run as low as 4 MB per voice.

This question also depends on the CPU your gamer’s device has available. If it supports up to 800 MHz or higher, it can run our DNN, HMM, and DNN Micro voices.

If the CPU only offers 400 MHz, it might be limited to our Unit Selection Synthesis (USS) voices, which take between 80 and 600 MB per voice. They still deliver high quality, just not as high as our best AI voices.

To sum it all up, the TTS footprint is based on the TTS voice, and can run anywhere from 4 to 600 MB per voice.

We’ll work with you to find the technology that offers the best combination of quality and footprint for your unique project.

Our gaming plugins provide TTS in more than 35 languages and dialects, including:

  • Arabic
  • Chinese (Cantonese)
  • Chinese (Mandarin)
  • Chinese (Taiwanese Mandarin)
  • Czech
  • Danish
  • Dutch (Belgian)
  • Dutch (Netherlander)
  • English (American)
  • English (Australian)
  • English (British)
  • English (Indian)
  • English (Irish)
  • English (New Zealander)
  • English (Scottish)
  • English (South African)
  • Finnish
  • French (Belgian)
  • French (Canadian)
  • French (French)
  • German
  • Hebrew
  • Hindi
  • Hungarian
  • Indonesian
  • Italian
  • Japanese
  • Korean
  • Latvian
  • Norwegian (Bokmål)
  • Polish
  • Portuguese (Brazilian)
  • Portuguese (Europoean)
  • Romanian
  • Russian
  • Slovak
  • Spanish (Castilian)
  • Spanish (Mexican)
  • Spanish (Agentinian)
  • Swedish
  • Thai
  • Turkish
  • Vietnamese
  • Welsh

Listen to voice samples of these languages (and more) here.

Don’t see what you’re looking for Contact us to discuss your needs. We’re always working on new TTS languages, and maybe yours is already in development! Reach out for a demo or voice samples, or to discuss your gaming use case.

ReadSpeaker can build an ethical custom voice (aka ethical voice clone) for you, but we are a B2B company, and we do not offer DIY or self-service voice cloning.

Ethical AI-powered Voice solutions are our core priority. We simply can’t guarantee ethical usage if we make our technology available to all.

When we create TTS voices, we set up fair contractual agreements across the TTS chain, from the voice actors to the user. That’s the only way to avoid exploitation or unauthorized use of voice data—and we don’t see a way to offer voice cloning ethically on the self-service model.

Learn more about our take on ethical AI Voice here.

The audio format breaks down accessibility barriers for lots of gamers, including players with blindness, low vision, dyslexia, attention deficits, cognitive disabilities, or a simple preference for auditory experience over reading.

The key to gaming accessibility is to offer each player lots of choice. Let them decide how they interact with your experience.

Every gamer brings a unique combination of needs, capabilities, and predispositions to your game. You want to meet each player where they are, and you can only do that with lots of options.

Some gamers may require audible UI narration to play, while others may do fine with text resizing or no accommodations at all.

But if you don’t offer TTS accessibility tools, you run the risk of leaving people behind—and shrinking your target audience considerably.

Although Gen AI speech and text-to-speech voices have advancements in the application of artificial intelligence as a common denominator, the latter typically involves generating voices from scratch, often requiring significant online processing. ReadSpeaker's AI-powered TTS voices, on the other hand, are built on deep learning models trained on high-quality recordings.

This ensures natural, expressive speech optimized for gaming, with a focus on performance and seamless integration. Crucially, our voices run offline directly within your game engine, giving you greater control and reducing latency to near zero. Essentially, ReadSpeaker's TTS leverages AI to deliver high-quality voice content with greater efficiency and flexibility for game developers.

Yes, you can use ReadSpeaker's voice content authoring tools (AI Voice Generator) to pre-generate audio with our AI voices for your game, giving you offline prompts. However, for maximum flexibility and dynamic in-game runtime speech generation, we recommend our dedicated offline plugin for game engines like Unity and Unreal Engine.
Absolutely! With ReadSpeaker's AI-powered text-to-speech voices for gaming, you can easily update elements of your game's dialogue without needing to re-record. This saves you time and resources while maintaining consistency and quality in your artificial intelligence-powered text-to-speech voiceover.
Yes, absolutely! Our AI voice engine can speech-enable any text you provide, regardless of whether it's generated by AI (AI text) or written by humans, making it perfect for bringing your indie game's dialogue to life.
It's easy to bring your NPCs to life with ReadSpeaker! Simply integrate our AI-powered text-to-speech gaming plugin directly into your game engine (like Unity or Unreal Engine) and you'll be able to give every character a dynamic voice at runtime.
ReadSpeaker does not offer a self-service voice clone feature. This is because we prioritize ethical AI technology development and responsible use of voice data in a B2B context, which includes ensuring fair agreements with voice actors and preventing misuse. We're happy to discuss other ways our diverse range of AI voices can help bring your school project to life!

Still have questions about TTS for games?

Contact us to discuss your TTS for game development needs or meet us on Discord for a chat.